Palace Patrol

Course Project

This project was the product of a task with a simple requirement, creating a game that used vectors. With this task in mind I created a 2D wave defense game. Vectors are used to handle both the player shooting and enemy movement.

Palace patrol is a wave defense game where the player must defend their castle from approaching hordes of enemies. The gameplay is fairly simple, point in the direction of the approaching foes and click to fire. The player must quickly transition from enemy to enemy to stay ahead of the incoming threats. If the player is too slow, the enemies will reach their walls and begin to destroy their palace. The game has a few short levels with varied enemy types and backgrounds.

As a solo project I was responsible for all the gameplay and scripting. The art assets were from a free asset pack.

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Picnic Table (Maya 2016)