SCRAPS Level

Level Design Project

SCRAPS was a project where we were given a functional game and tasked with adding a level to it. This included taking the level from concept to completion. This also meant scripting level specific mechanics for the game, along with integrating it with other student levels to create one continuous game.

This project involved taking the level idea from a simple bubble diagram, to a more fleshed out level map, and finally to a final level replicated in engine. Most of the early level design was quick prototyping and level building before eventually replacing those assets with more final versions at the end of the project. This level was intended to be an early level in a game, serving as a tutorial. As such, the mechanics introduced were simple, and served to build the players core mechanic skills, platforming and manipulating objects.

Roles:

  • Level designer

    • Created level plan, mechanics, and gameplay setups

    • Created environment surrounding the play area

    • Created mechanics for snapping objects into place to serve as platforming sections

    • Created mechanics for picking up items and placing them in key areas to advance

    • Created initial level assets for quick prototyping

Level Walkthrough

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Picnic Table (Maya 2016)